![]() ![]() First Place:Macintosh G3 OverDrive upgrade card 366 MHz/1024K/2:1 (mactell), 8.4GB FirePower FireDrive external Firewire hard drive (mactell), Macintosh ZForce upgrade card with a 400 MHz G3 processor (PowerLogix), Macintosh XLR8 MACh Speed G3 with a 400 MHz G3 processor (XLR8), USB to PCI interface card (mactell), USB gamepad (mactell), USB joystick (mactell), two Diamond Viper V770 Ultra 3D accelerators (Diamond).Mac Observer - Hosted site, helped organise tournament.Bungie Software - Many prizes, support in running tournament, help organising tournament, tournament advertising.MacTell Corporation - Majority of prizes.players who seek recognition in the Myth community for their gaming skills), arguing over an assessment is as much a part of MWC now as the games themselves. In the end, Civil Order defeated BMF in a 7 hour, 15 game match that was the closest and most intense ever." Threat Assessments were far more widespread in this tournament than in the previous MWC and it began the fights that players have over them in every MWC since - for many players, particularly those who play ranked games (i.e. The now deceased Myth Tournament History site said "This tournament saw it all: slaughterings, upsets, and the most up-to-date website imagineable. Added the Double Elimination system that has been used in all other MWCs and expanded on the idea of a storyline for the tournament that had been strong in TFL98. Its top 10 featured Civil, BMF, GtM and fs - four of the most successful MWC teams of all time. Said by many to be the best Myth World Cup, it was organised by Butcher of MWC98 fame. Rabble Forces, and to the second place team CP dwarves.įirst Myth World Cup to be played on Myth II, and the largest with 96 teams. Bungie was in dire straits at this point money wise and sent what was ment to be the second place prizes (TFL Baseball Hats) to both teams. Renwood contacted Bungie's PR man and told them no MWC winners had not gotten any prizes yet. The baseball caps were originally going to be for the second place team, with a secret prize for the team in first place, but the prize never appeared and 5-plus months after the tournament ENDED nobody had received ANY prizes. ![]() ![]() The first place prize was Myth: The Fallen Lords baseball caps from Bungie. Most amazing thing about this tournament is how tiny the organising team was compared to all other MWCs. This idea was popular enough to return for MWC99, but in MWC00 only three entries were posted before the idea was dropped. It also had a semi-serious narrative that ran parallel to the tournament. Despite not being played on Myth II, it had all the hallmarks of the later Myth World Cup tourneys - it was based on a system organised by the infinite wisdom of Butcher, in depth reviews of lots of the games, a state of the art website designed by Aracona (Ben Samuels) - and was the biggest Myth tournament of the year. Largest tournament ever played on Myth: The Fallen Lords. Required all teams to be a registered Myth II order, something no one would consider in modern-day Myth. This was the first Myth World Cup and the only one to be played on the original Myth game. TFL98: Myth World Cup (Myth World Cup 1998) (80 teams) 12 MWC TO/Winners/Team-Count/Official Site Summary.1 TFL98: Myth World Cup (Myth World Cup 1998) (80 teams). ![]()
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